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An Illustrated History
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Pre-History ~1970 | In the late 1960s or early 1970s, previously unknown designers R.S. Erickson and T.F. Erickson, Jr. began development of the boardgame we now know as Rail Baron. In an era when both the railroad and boardgaming industry was in flux, the Ericksons managed to combine elements from the two to create a game that has withstood the test of time. In fact, it provided solid footing for the whole "train gaming" genre. We can only surmise that the designers demonstrated their game to the industry in the hopes of finding a publisher. At that time, there existed but two boardgames with a train theme: Dispatcher (1961) and B&O/C&O (1969) distributed by the Avalon Hill Game Company (early AH history). The publishing/entertainment industry is notoriously reluctant to invest in unestablished areas/themes, consequently with so few train games in existance, apparently no one wanted to take a chance on the Ericksons' invention. |
BOXCARS 1974 |
So the Ericksons decided to publish the game on their own, and
released it as "BOXCARS" in 1974. In the pre-desktop publishing era, this
was no small feat, as undoubtedly the services of many artists, researchers,
designers, printers and others were needed.
It was billed as "The Informative NEW travel game of OLD-time railroading."
(Fortunately, the Ericksons were better at game design than slogan writing.)
For a first-time effort, the components of the resulting boardgame were
surprisingly refined and professional.
It is easy to see the similarities to what would become Rail Baron. The edge of the board is encircled with heralds/logos of assorted RRs...but, strangely, none of these RRs are used during game play. A 1950s era Rand-McNally map of US railroads was encircled by heralds; perhaps it was the inspiration for this design. The rules of BOXCARS vary from those of Rail Baron in several ways. For example, BOXCARS has no restriction in the reuse of routes: this allows players to circle along the same track as long as desired. BOXCARS also allows a player to trade, sell or auction a RR at any time during the game. Furthermore, BOXCARS lacks the Express and Superchief locomotive upgrades that Rail Baron contains.
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Avalon Hill's Rail Baron 1977 |
Before long, the Ericksons' game caught the attention of The Avalon Hill
Game Company (AH), the publisher of the only other two railroading
boardgames available at the time. The original designers apparently sold
the BOXCARS rights to AH and were obligated to quickly disperse the
remaining copies of their game. It is estimated that there were only 1000
copies of BOXCARS ever printed.
AH scaled down the game's physical size to match the "bookshelf" style
of many of its other titles, and released it as Rail Baron in 1977. Shown
here is the first edition box which is recognizable by the single, large
picture on its cover.
To play Rail Baron, you move your token (train) along the RRs of your choice toward a destination city which you have been assigned. Upon arriving, you collect a payment, and may make a purchase. You can purchase one RR, or upgrade your train's locomotive (to a faster model).
If your train moves along a RR owned by an opponent, you must pay that
person a track use fee. Therefore, the main challenge of the game is to
purchase RRs that 1) connect into a network that gives you access to
most of the important destination cities, and 2) prevent your opponents
from doing likewise. To win, you must accumulate $200,000 then return
to your home (starting) city.
The average distance moved per turn is: Standard: 7.1, Express: 7.6, and Superchief 10.5. Knowing the best time in the game to upgrade is a skill learned by experience. |
Rail Baron Second Edition ~1984 |
Rail Baron turned out to be one of Avalon Hill's most popular games,
and grew to be the company's 9th best selling title of all time
(bested only by other classics like Acquire and Diplomacy).
A revised (i.e. second) edition was released sometime about 1984 (anyone have an exact year?). The second edition box has multiple pictures on the cover (as depicted here), and some dots along the NorthEast corridor were changed on the map. |
Empire Builder 1984 |
Spurred by the success of Rail Baron, other publishers began to release
boardgames with a railroad theme. One of the best is Empire Builder,
an obvious Rail Baron relative, published by
Mayfair Games.
In Empire Builder you move your train along routes on a USA map in order to collect payments. Unlike Rail Baron, you spend money actually building track, through mountains and over rivers, with a trusty crayon rather than buying existing RRs. As in Rail Baron, you can upgrade your train to a faster model. If you use someone else's route, you must pay them. The first person to reach $250,000 wins, but there is no exciting "declaration and race home" feature. Empire Builder was the first in a series of such games. Mayfair has released other very similar games that play on maps of the British Isles, Europe, Australia, Japan and India. |
Rail Baron's Aide Macintosh 1985 | Rail Baron has been likened to Monopoly (by Parker Brothers), and there are some similarities: purchasing properties, trying to get certain groups, monopolizing an area, collecting money from opponents, etc. However, the game has more depth than Monopoly: finding the best route for your train can be a challenge; you must choose what to purchase next (not just the property you happened to land upon); there are many different winning strategies (good network, lock out opponents, etc.). Rail Baron is also far less dependent of random factors (luck) than is Monopoly.
Many other people created similar Rail-Baron-assistant-type programs, but no one had managed to create a program that would actually play the game. By today's standards, the typical desktop computers of the mid-1980s were underpowered and had limited graphics capabilities. A competent "Artificial Intelligent" Rail Baron program was still years away. |
Avaloncon Tournament 1991 | In 1991, Avalon Hill initiated "Avaloncon", an annual convention of players of its boardgames. The focus was on tournaments in each AH game, rather than on sales and other commercial events. This gamer-friendly atmosphere attracted players from around the world, thus granting the victor in each tournament bragging rights as a "world champion". Within a few years, about 1000 people were making the pilgrimage to Baltimore for the convention.
Avaloncon has evolved into the present day World Boardgaming Championships. Pictured: 2001 WBC Rail Baron Finalists from a field of 56. From left to right: Mark McCandless, Eyal Mozes, Steve Okonski, Stan Buck, Chuck Foster, Inger Henning |
RB Player Windows 1997 |
With desktop computers becoming more powerful in the 1990s, Steve Okonski
began work on RB Player (RBP) for Windows. RBP not only acts as a boardgame
assistant, but also has "Artificial Intelligence" that plays the game vs.
humans. RBP also enables play on alternate game maps.
In 1997, Steve contacted Avalon Hill and demonstrated the RBP prototype to them. They opted to not publish the game. Steve did not know that at the time, the AH game division was being shopped around by its parent corporation, Monarch-Avalon, and thus was not actively putting efforts into new games. Fortunately, Steve was able to secure permission from Avalon Hill to distribute the computer version. The result is the shareware program and alternate game maps you can find at the Rail Baron Fanatics site. |
Hasbro buyout 1998 |
At right is 4517 Harford Road in Baltimore, the now shuttered
offices/warehouse of The Avalon Hill Game Company. In 1998, AH was
purchased by Hasbro Interactive for $6 million.
Initial speculation was that Hasbro purchased AH to obtain its boardgame designs for the purposes of converting some of them into computer form. So far Hasbro has released updated versions of Acquire, Diplomacy and some other titles, plus has indicated it will republish additional titles in the coming years. Will Rail Baron be one of them? Stay tuned... In a surprise move in 2000, Hasbro sold computer version rights to Infogrames, a French company. This has further muddied the waters as to if and when we will see commercial computer versions of various Avalon Hill boardgames. |
RB Player Web 2000 |
The first version of the RB Player shareware was a hit, but users clamored
for Web support. Such a feature would allow people with Internet access
anywhere in the world to play the game together.
With help from many beta testers, Steve Okonski added Web support to RBP and released it as part of version 2 early in the year 2000. Thanks to this feature, friends and family members that used to play the boardgame but who are now separated by distance are enjoying the game once again. As many as 6 people at once have connected from various parts of the world to participate in a match. |
Future 2002 and beyond | Rail Baron remains very popular, and the computer version has breathed new life into the now 25-year-old game. The supply of new copies from Avalon Hill / Hasbro has been exhausted, making the boardgame now "out of print". But demand remains high: shrink-wrapped, unused copies of the boardgame often sell for over $100 on eBay. Hasbro's enthusiasm to re-release AH titles appears to be waning, so there is some doubt if we will see a third edition of Rail Baron. Still, the game's popularity should put it near the top of their list. Only time will tell. If you'd like to encourage Hasbro, write to them at avalonhill@hasbro.com. |
Postscript | Further research has revealed that BOXCARS may have been inspired by a Parker Brothers game named "Across the Continent" which dates back to 1899. The original version of ATC employed railroads, but later the game was reissued in a form that depicted automobiles.
The similarities don't end there. To play ATC, participants move their trains/cars to a series destinations chosen at random. Dice rolls determine how far they move. If doubles are rolled, the player gets a bonus roll. The winning player is the first to make a trip from one coast to the other, and then back home. And, no two players may have the same starting city! That explains where Rail Baron got its "no two players may have the same home city" rule, a rule which made sense in ATC but is rather pointless in Rail Baron. (ATC rules) Of course, Rail Baron contains many additional elements, such as RR purchasing, route choices to minimize payments to other players, auctions, the rover play, etc. But, it seems like a good bet that Rail Baron's roots date back to the 1800s! The game we still love to play has been enjoyed in one form or another for parts of three centuries, a claim few other board games can make. |
There's more game information at the Rail Baron Fanatics site
Content on all pages at this Web site, and in the downloadable files, is © Copyright 1987, 1998, 2001 by Intersystem Concepts, Inc.
Rail Baron is The Avalon Hill Game Company's / Hasbro's Trademark for its Empire Building Game.
BOXCARS is a Trademark of R.S. Erickson. Other trademarks are the property of their respective holders.