Mouse - [RBP Help Contents]
A mouse or touchscreen is required when playing an RBP match. You need it to designate the desired route for your train.
MOVING YOUR TRAIN
To manually mark the route you want your train to take, click on a dot adjacent to your train, then the next dot, etc. As you mark the route, a small "trip tip" box floats nearby with roll and fee information. RBP displays more extensive info above the map. Where space is limited, cash amounts are sometimes followed by the letter m to represent thousands (or millions, if you prefer).
Easier: if RBP has highlighted a suggested route via tunnel symbols, most players click on the most distant thickly-drawn such symbol to move their train all the way there. Alternately, you can simply Shift+Click the OK (done) button or press the spacebar.
Where multiple railroads parallel each other between two given dots, RBP selects one of the railroads. If you do not like RBP's selection, Shift+Click on the dot. RBP will display a list of RRs from which to choose. Or, if RBP does not pick the RR you prefer to move upon, click again on the same dot to switch your planned movement to the next parallel RR.
To trim back your route by one dot, press Backspace. To erase the entire route, press Shift+Backspace. Touchscreen users can undo by swiping the color bar near the top right corner of the map.
Your train will not actually move until you are satisfied with the route you have selected. When you are ready for the train to move, click OK (done).
CLEAR SUGGESTION
If you are unhappy with the route you have marked, or if the suggested route (tunnel symbols) interferes with your ability to mark a different route, you can start over any time before you click OK (done). To do so, from the Turn pull-down menu, select Suggest, Clear.
AUTOMOVE
An Automove feature toggle is found on the Turn menu.
RIGHT CLICKING
Right clicking (or touch and hold) on a dot displays a popup menu with additional features. The function of most should be obvious. Here are few notes.
Find Shortest Route - plots the shortest way to get to the dot on which you clicked; knows which connections you have already used.
Suggest a Route - similar to Find Shortest Route, except looks for a cost effective route to the dot on which you clicked.
Consume Roll - attempts to find a way to the dot on which you clicked that uses up your current dice roll. Handy when you want to end your turn at a specific dot, for example, at the last dot before you are forced to use another player's RRs. Caution: the route may not be cost effective!