Empire Builder Pronto
Strategy Train Game Features
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EBP Game Basics
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- Empire Builder® computer version for 1 to 6 players
- Supports all common crayon rail game rules, terrain and events
- Play on a wide variety of game maps
- Play vs. AI (bots), others at your computer, live online vs. others elsewhere, and by email too
- Fast: humans can complete a match in under 20 minutes, expert humans under 10 minutes
- Fast: AI can complete a match in less than 1 second
- Adjustable AI skill level means bots can both gently teach beginners yet challenge game experts
- Hall of Fame logs the top scoring matches
- Board Game Assistant - city and load finder: click and they blink on map, great for beginners; customize to show your contracts
- Native Windows app that runs on most any computing device made since 2010
- EBP also runs under Linux via Wine, or on a Mac via Parallels or Vmware Fusion
- iPad/iOS and Android devices via Windows Access
- Designed by a top-ranked Empire Builder player and tournament champion
- Quality expected by elite strategy game players
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Social gaming
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- Also play online and via home network at your option for fresh, live competition beyond the AI bots
- Just connect with a friend via the Internet and play (no dependence on a third-party server)
- Play locally via your home network (router) too, privacy!
- Up to 6 players can participate in the same match
- Up to 70 spectators can observe the match
- Watch in real time as remote opponents build track
- Send messages to one or all players
- Auto-reconnect and resume in case connection drops
- Hall-of-Fame remembers the top victories
- Requires no "virtual currency" purchase to facilitate play
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Play by email
(Pbem)
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- Enjoy the game vs. anyone with a copy of EBP and email service (screen shot)
- No need for everyone to be online simultaneously: EBP emails the match to the next player
- Automates the Pbem process for up to 6 players per match
- Event review shows a player all events since their last turn
- Scrollable banter box records comments from each participant
- Automove moves train for a player, reducing number of emails
- Nudge feature gently reminds a slow player to take his turn
- Remail feature recovers in case an email is lost
- Notify feature tells you who most recently took a turn
- Self-test checks email sending, your choice of automatic or manual send mode
- NEW! Optional manual email send mode works with all known email systems
- Allows you to participate in multiple Pbem matches concurrently
- Technical details in PDF
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Display
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- Full color game maps (geographic areas) and load icons
- Run full-screen or in a window
- Thumbnail mini-map with draggable viewport
- Scrollable game history automatically logs all match activity
- Contracts of all players are shown in a scrollable area, and optional separate window
- Watch Special Demands and Open Contracts in same area as your contracts
- Shows cash (when public) and on-board loads of all players
- A train trails behind each engine to show the direction of each player's most recent movement
- Color "thermometer" indicates the number of "cards remaining in the deck"
- Active events highlighted on the game map
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User Interface
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- Offers a standard pull-down menu user interface for familiarity and ease of use
- Touch-interface supports tablets/pads running Windows: no keyboard, mouse, or stylus needed
- Zoom and scroll/drag main game map area
- Drag to allocate window space to map, contracts, and history as you prefer
- Mouse over cities to see what they supply, or loads to see where supplied
- Right click on city to find other cities that supply same loads
- Drag and drop your contracts into the display order you prefer
- Move your train or build track with a simple point-and-click or touch
- "Automove" moves your train to a distant location you designate
- Loads window lets you drag and drop loads for pickup and delivery, or use keyboard
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For Beginners
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- Skill level of your AI bot opponents can be set low to ease your learning
- Easiest: choose one opponent, and set its style to IA Newby, who plays like a novice
- To find a city, mouse over it on contracts to blink city on the map
- To find load suppliers, mouse over a contract's demanded load to blink those cities
- EBP shows cost or distance as you build track and move your train
- Information feature estimates your track build cost to any distant milepost you right-click upon
- "Build to" suggests a good track build route to the milepost you right-click upon
- "Suggest Plan" asks the AI to calculate a good load pickup/delivery plan for you
- Click on one of your contract demands to raise a load pick up reminder flag
- Mouse over cash box to blink any player's train on map and thumbnail
- Shows relative value of each load type to help you choose a good extra one to carry
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For Experts
configurable options
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- Toughest: choose five AI bot opponents, all set to Hill style and Max skill
- EBP's Max skill level AI plays as well as human tournament finalists
- For a given load type, blink demand cities that have yet to be drawn from contract deck
- Turn off Events to reduce luck and emphasize skill
- Play in lightning fashion, with just a few seconds to complete your turn per round
- Play with a set of generated, randomized contracts, or ones you create
- Randomly scramble city locations
- EBP's tireless AI opponents can help you up your game to win tournaments
- For the ultimate challenge, permit AI bots to deal themselves better contracts
- Modify or create maps with the EBPEdit map editor
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Variants
(enable or disable
at your option)
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- Backtracking - trains can turn around after loss of a turn
- Blitz mode - everyone plays simultaneously yielding an intensely fast match
- Borrowing (Mercy) - players may receive cash loans to build or rent track
- Circus - the Circus load remains in the city at which it was delivered
- Crossgrading - Fast/Heavy Freight trains can be exchanged at a lower cost
- NEW! Deal in deck order - contracts are given out in numeric order (i.e. without shuffling)
- Discard 1 contract - each player can pitch 1 contract per round
- Engines: standard - override a map's custom locomotives and instead use the standard ones
- NEW! Equal events - ignore events after a player meets victory conditions
- Equal-turns victory - each player gets the same number of turns
- Events - events can be enabled or disabled as you wish, even individually
- Extra-contracts start - each player starts with up to 6 demand contracts
- Extra load - each train can carry one more load than usual
- Fast trains - trains move at 1/3rd greater speed
- Honeymoon 2-player - reduces load quantity and city access, plus locks deliveries
- Light trains - trains carrying fewer loads can move faster (+1 to +3 per turn)
- Manual card entry - choose the "cards" each player is dealt
- No discarding - disallow pitching of contracts
- Open contracts - discarded contracts become available to all
- Pilgrims - Pilgrims can be transported for payment even without a demand contract
- Rebuild chance - each player gets an exclusive opportunity to rebuild their track destroyed by an event
- Restarting - allows players to restart if they get into a bad situation
- Slow freight - players start with a slow speed (usually speed 6) train
- Sudden death - play until contract supply is exhausted
- Switchback start - turn order reverses during initial build rounds
- Ultra freight - players can upgrade to an extra fast (usually speed 16) train
- Verify connectability - EBP will disallow a build that will block an opponent from connecting all big cities
- Warehousing - one load can be stored at each city
- Warehousing (private) - warehouse in medium-sized cities is controlled exclusively by first player to build there
- Xspot novice - disallows load stealing on maps with Xspot load generation
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Customization
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- Choose an avatar image to display
- Choose AI play style and skill level
- Modify demand contracts or randomize them
- Employ 1 to 6 demands per random contract
- Import contracts from the Crayon Rails Deck Generator
- NEW! Reprice delivery payoffs on existing contracts
- Change money settings for starting cash, winning cash, terrain build cost, track rental fee, etc.
- Change play settings such as number of major cities to connect, ferry operation, warehousing duration, and more
- Choose which contracts are assigned Circus demands
- Randomize city locations: it's like playing on a whole new map
- Over 16 million different such randomized layouts possible for each game map
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Reports
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- Reports of city, load and terrain data
- Contracts and events already seen during match, and those still pending
- Most frequently used travel corridors
- Total load deliveries by load type
- Load deliveries by city
- Graphs of history of player cash and net worth during match
- Player statistics: track spending, payoffs collected, average payoff, use fees paid, use fees collected, number of deliveries, number of speculative deliveries, event hits, total distance moved, payoff/distance, turn time spent, and more
- Most reports can be printed, or copied to the clipboard
- Print the Map display with players' track to document your match (sample 6m PDF)
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Accessibility
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- Choose the text font and size you prefer
- Select the map colors you prefer for terrain, rivers, desert, etc.
- Use icons or text for on-map display of loads supplied by city
- View contracts of all players in a separate window (great on widescreen or dual monitors)
- Show/hide map background and/or event display
- Choose map zooming direction of mouse wheel
- Toggle off unnecessary animation
- Sound effects on/off, including an audible "my-turn" notification
- Text-to-speech reads game contents aloud
- Many display personalization features: helpful to users with limited vision
- screen shot with dark bgnd and large text
- screen shot showing zoom into map
- Supports: Windows mouse settings, keyboard remapping, third-party input devices,
macros, difficulty settings, save points, assists, speed settings,
color-blind options, training levels, and more per AbleGamers.com
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Web Enabled
(use at your option)
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- Save games to and open from online (cloud) storage via FTP
- Play live online vs others
- Play by email vs others
- Employ online images as avatars
- Download saved games directly from web site links
- Browse this web site to view what's new
- Automated download and install of game updates
- Internet connection not required for other features, i.e. you can play offline too
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Map Editor
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- Modify or create maps with the EBPEdit map editor
- Mileposts: normal, hidden, mountain, alpine, jungle, forest, city, desert, swamp, water, tunnel and xspot
- Draw: rivers, ferries, ocean coastline, volcanoes, borders, and barriers
- Contracts: edit individually, as a group, or text import from other sources
- Events: Derailment, Earthquake, Fog, Meteor Strike, Rainy Season, Revolution, Shortage, Snow, Special Demands, Storms, Strikes, Tax, and more
- Print map, across multiple pages if desired (photo of assembled 6-panel print after lamination)
- Print payoff chart, loads chart, contract and event cards
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Modern Tech
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- Cloud storage (optional): pause match on one device, easily resume it on another
- Fully tablet-compatible: fingertip touch control of all game elements
- Ultra-high resolution display support, including 8K UHD 7680 x 4320
- Quantum randomness (optional): truly random, non-deterministic contract draws
- Supports multi-monitor systems, remembering across sessions your preferred window locations
- Play live online with your friends, plus the hottest thing in e-gaming: spectators (optional)
- Groups can play via your home network, without dependence on a third-party game server
- Play on your smartphone (requires Windows 10, remote desktop, or emulator for iOS and Android)
- Concurrent use of multi-core processors for high performance
- Free updates installed automatically
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Old-School Quality
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- Pull-down menu operation, no intuition/guesswork needed
- Usability: Form follows function
- In-game context-sensitive help
- Evolutionary upgrades, no jarring changes that require mass relearning
- Designed for the long haul: timeless graphics that age better than the trend of the moment
- Sustainable: upgrades upwardly compatible with content of prior versions
- Tech support from USA-based staff
- Prompt repair of any repeatable problem in current version
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What EBP Is Not
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- Not sluggish: from EBP start to game play takes less than 5 seconds on most devices
- Not bloatware: compact, efficient design makes things easy on you and your device
- Not scamware: no in-game purchases needed to facilitate game play
- Not an FPS (first-person-shooter) game, This Game Is Not A Toy
- No awkward, clueless, help-devoid user interface
- No subscription needed to continue play
- No advertisements to interrupt play
- No credit card needed for free 30-day trial
- For your privacy, none of the user tracking, such as Flurry, often hidden in iOS and Android apps
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Other
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- Registration costs about the same as one board game, yet EBP does so much more
- 100% of EBP sales income, less expenses, is donated to railroad history and educational charities
- Thousands of users have played millions of matches
- Customers tell us EBP (and RBP) are the only modern games that run well even on their old laptop
- Game Replay plays back a match as if a movie so you can watch it unfold turn-by-turn
- Compute the "best trip" for any set of contracts
- Set up AI-only match, played repeatedly to gather statistics and analyze maps and strategies
- Fast AI stat collection: can run over 40 million game turns per day (benchmark: 3.6 GHz quad-core computer running 4-player AI max-skill matches on EUR map using map's default rules)
- View impact areas of any/all Events
- Compresses saved game files to minimize their storage space
- Authorized by Mayfair Games
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